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One of the most influential pieces of software in history is The Game of Life, which allows people to play with life-like simulations. The game began on March 19th, 1883 by an American math professor named Edward John Nash. He created this game because he wanted children to learn the basics of mathematics through “games” that they would enjoy playing. Since then, it has been translated into several different languages and has sold over 100 million copies worldwide! This game is still very popular today and you can buy a new one here! Nowadays, many people make their own version or modify the rules in some way before playing it on their computer. Some of these people even put their games on the Internet for others to download and play! Here is one of the most popular ones: The Game of Life Although this is a very old and modern game, people all over the world still play it. The rules are relatively easy, but the advanced rules make the game harder! Life is a board game which simulates a number of generations of cells (called "organisms") on a two-dimensional grid of squares (called "cells"). Each organism starts with two random loci (loci (biology), plural) that will determine its behavior. Initially, each organism has two offspring that are born with two loci of their own. Then they will move one square at a time in the four cardinal directions, in search of fresh ground to colonize. After seven generations, all organisms are dead or have evolved to reproduce asexually or sexually, depending on their loci. Depending on the number of offspring they have at the end of this process they are called either an "individual" or an "organism". There are eight types of organisms in Game of Life:The Game of Life is played by starting with just two cells ("Life"). Whenever one cell dies it reappears as a new organism consisting only of the two cells that die. When all of the original cells are gone, there are no organisms. Throughout the game, whenever an organism finds a cell with more living neighbors than itself, it grows larger horizontally or vertically by one square. For example, in the drawing at right, an organism with even color is one larger than "Life", which is blue. If it finds a cell with more live neighbors on one side, its new position may be slightly shifted to the left or right by one square, but not more than that. It can never move diagonally away from its original position or grow bigger horizontally or vertically. Whenever an organism in this game has three or four living neighbors, it dies. If an organism in this game has two living neighbors, it will survive (grow larger). If there are no organisms in the game at the end of a generation, then organisms that are part of the pattern will spontaneously appear. If there are two alive cells at the end of a generation, they will turn into "Life". Three alive cells become "Conway's Game of Life", and four become "Conway's Game of Life", which is much more complicated than "Life". cfa1e77820
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